Oct 16, 2007

CAL3D Modeling Exportation

CAL3D Exportation

During FYP 3D Game , Novice Odyssey , I am lack of time to research Cal3D ,
thus, I am using MD2 to repalce Cal3D, Cal3D had been listed in my future list.
Who is interesting, may refer it:

1. create a box, modifier > editable mesh.
2. name your box head[0].
2. create bones for charactor and name your bones.
3. click your head[0], modifier > skin.
4. in skin modifier, add bones where the mesh covered.
5. click envelop, adjust the skin size.
6. click your box, utitlies > more > body paint.
7. send your box to body for uv map and texture.
8. in body paint, click your map and create a color of mapping.
8. adjust your uvmap vertex, paint your texture.
9. set your texture saiz as 128 x 128.
10. save your texture as tga file.
11. send back to 3d max
12. click m, material, beside your (standard) button, name your material.
13. material name should b head[0], body[1], leg[2]...
14. create your animation.
15. export your skeleton first.
16. click your mesh,export yuur mesh and choose your skeleton file as reference.
17. export your material, you wil see ur head[0] material.
18. export your animation.
19. create cfg files as below :

#
# cal3d model configuration file
#
# model: 2
#

scale=0.5

skeleton=m4.csf

animation=1.caf

mesh=m4_head.cmf
mesh=m4_body.cmf


material=1.crf
material=2.crf

20. create your batch file.
21. done.

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